It triggers after you use your Hero Power and affects any friendly minions on the board that have the Inspire keyword. Minions with the inspire keyword possess a special ability that may only be activated by using your Hero Power. The Enrage keyword got removed the when the Witchwood expansion went live.įrozen minions may not attack during their next turn. Additional methods include a Mage's Fireblast, or any number of direct damage spells or minions effects, like Shiv or Elven Archer. Unlocking enrage bonuses are most commonly gained by attacking your opponent's low attack minions. This includes any take-damage based abilities, for example poison, meaning that the minion will not die from the poison.Įnrage is an ability that gives a bonus if the minion is injured, but that bonus is lost if the minion is healed back to full. The next time a creature affected by Divine Shield would take damage, ignore it. For minions they can be class-specific and neutral. For spells, they will be three class-specific spells. When someone plays a card with the Discover keyword, that player is presented with three cards to choose from. (This can only happen with minions and weapons) When you play a card with a Choose One ability, you may choose which ability to use.Ī Combo ability triggers when the card is played with at least one other card in a turn.ĭeathrattle triggers when the card is destroyed. Minions with the Charge ability can attack on the turn they are played. For example, an Alarm-o-Bot will not trigger a Battlecry. It does NOT trigger if a different effect puts it into play from your hand or deck. The Battlecry ability triggers when the card is played normally from your hand. There are ten total Adaptations to choose from. They can choose one of the three options to immediately buff their minion. Similar to the discover mechanic, players are presented with three options when they play a card with Adapt. The Adapt keyword allows a minion to become infused with elemental power, granting it new properties. The second list includes other abilities that don't have bold text but do have a common theme. The first list includes the Bold text Keyword abilities, officially named and identical every time. This page lists and details the various abilities that appear on cards. Most cards have abilities ranging from the mundane to dramatic in order to give a uniqueness to the card and a variety to the game. Keywords are included in a card's written ability text and may alter the normal flow of game-play.
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